Head of Audio, Meta Reality Labs
Audio Director, Ready at Dawn
Oculus Studios Central Audio Director
LONE ECHO 2
- Directed / Managed Audio content creation pipeline and creative quality bar.
- AIAS DICE Immersive Reality GOTY 2021 ECHO VR
- Directed Audio content for Echo VR, one of the largest live services games in VR.
Select Projects / Games
Batman: Arkham Shadow, Deadpool VR, Lone Echo 2, Echo VR, Beatsaber, SuperStrike
Project Multiplayer Audio Lead: Responsible for completion of all major audio multiplayer milestones and deliverables. Directed sound designers and engineers to bring Call of Duty's multiplayer audio experience to Next-Gen. Wrote VO lines for the majority of the AW multiplayer experience.
Weapon Audio Designer: Executed a complete redesign of Call of Duty's core weapon audio experience. Owned the entire pipeline from planning and executing field recording sessions, to final asset implementation.
Designed and implemented runtime audio subsystems using a proprietary C based scripting language.
Trained and mentored junior and non-technical team members.
Frequent contributor to gameplay design. Designed / Prototyped multiple weapons and tactical items that made it to the shipping game, including the NA-45 sniper rifle and Mute Device.